This was a test to implement an autobattler from scratch, because I thought I was going to use it in a game. It was done for a 2D game jam, so I tried using basic shapes to convey the different combat properties (atk, def, support).
This was a test to implement an autobattler from scratch, because I thought I was going to use it in a game. It was done for a 2D game jam, so I tried using basic shapes to convey the different combat properties (atk, def, support).